

This card helps to create uncountable amount of various tones which is to gain a more realistic appearance of the scenes with huge number of similar objects. MultiScatter includes integrated procedure map/card - MultiScatterTexture. The support of 64-bit systems allows MultiScatter to create and render, for example, forest or even a city in a flash. Now with MultiScatter it is possible to create the whole forest of wind-shaken woods. Animated objects support and animated VRayProxy support let create huge amounts of animated objects. This allows the application of polygon models without missing productivity and capacity of RAM. Another outstanding Multiscatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary).

Those very 500 000 objects are created for only 2 seconds before rendering.

The most exciting opportunity provided by MultiScatter is the quick generation of an array of objects right before rendering. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400b of HDD space. MultiScatter is created to solve these problems. Scenes with a great amount of even identical objects take a lot of space on HDD, a lot of time for loading and it is very hard to work with such scenes in 3ds max. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in. MultiScatter is an additional plug-in for 3ds max and for VRay and Mental Ray rendering systems.
